Post by Namane Jah-Rinn on Feb 7, 2019 18:46:27 GMT
*Namane has been a prisoner for most of her life, ergo not much is known about her.
Namane Jah-Rinn
Played by Ashelyn
Syndra, League of Legends
Age: 30ish
Gender: Female
Weight and Height: Fluctuates with gift / 5’6”
Appearance: Click.
Occupation: Sorceress
Personality: Namane Jah-Rinn is the personification of cold. Her once pure heart was consumed by a wicked evil that dwelled within, driving her to near insanity, but most importantly, immense power. It’s impossible to satisfy her, as she will always trample those in her way to get what she wants, beit allies or enemies. The dark, self proclaimed sovereign will wipe out everything she deems unimportant, especially outsiders.
Background [Will be fleshed out later]: Namane, upon birth, was abandoned by her parents. In fact, she was deemed unwanted by the majority of the planet. Now why would anyone do such a thing to a helpless baby? Namane had an usual aura of dark matter which could potentially destroy a solar system. To ensure the safety of the next generation, she was exiled and sent to a planet called Andyr where her prowess would eventually turn her into the very thing they feared.
The dark matter spoke to her, forcing her into trouble when all she wanted to do was make a friend. She became a fugitive against her will, unintentionally killing innocent creatures with a power she couldn’t control. As a child, she couldn’t help herself, but by the time she reached her teenage years, she was already influenced beyond saving. She attempted a mass genocide throughout the free tribes, but eventually fell and was locked deep underground where she spent the next decade of her life.
One day, she was freed by outsiders, and she vowed to kill every single one of them.
Skills & Weaknesses:
(+) Experienced Sorcerer - Namane is great with fighting large groups of people with her unique ability to keep enemies away from her.
(+) Semi-Omnipotent - Namane’s dark matter is infinite and offers a vast variety of uses, oftentimes making her seem all powerful.
(+) Iron Woman - Alongside a powerful prowess, Namane was also gifted a very durable body.
(-) Physically Slow - Namane’s gifts deter her mobility drastically, making her a mostly stationary opponent.
(-) Power Reliant - Namane can’t fight much without her gifts.
(-) Cold - She hates everyone.
Gifts -
Dark Matter - Namane is the harbinger of a potentially devastating prowess that once stripped her youthful innocence away and left her mind in a fragile state, longing for power and worship. She learned to become one with the thing that would eventually claim her, giving her three unique abilities.
*Dark Sphere - Namane conjures up to 2 dark, basketball sized spheres per post. She can spawn a sphere near a target, which will make the area around it explode, and after a short delay the sphere itself will explode (to clarify, the first is an implosion, and the second is an explosion, so getting caught in the first will do double damage, it also applies affliction). Alternatively, she she spawn one next to herself that she can throw at a target and will explode on impact (this time there is only one explosion, however it also applies affliction). Though she can only create 2 spheres per post, her supply is infinite.
*Affliction - Whenever Namane or a dark sphere touches another person or object, they become afflicted, covering them in dark matter. When an object is afflicted, it acts as a dark sphere. When a person is afflicted, they lose 1 letter grade to their agility stat and are subject to telekinesis for 2 posts. There is also a 2 post cooldown until she can afflict the same target again.
*Levitation - Passively, Namane may levitate up to 2 feet off the ground. She must be levitating in order to use Dark Matter. Additionally, the spheres revolving around her can consume projectiles.
Telekinesis - Namane can move people suffering from affliction a short distance (no, she can’t ragdoll you). If the target’s strength is below Namane’s perception, she may push them to the side or launch them backwards a short distance. If the target’s strength is equal to or above Namane’s perception, their body weight will increase heavily but cannot be moved by her.
Stats:
Strength: D
Agility: D
Endurance: A
Perception: S
Namane Jah-Rinn
Played by Ashelyn
Syndra, League of Legends
Age: 30ish
Gender: Female
Weight and Height: Fluctuates with gift / 5’6”
Appearance: Click.
Occupation: Sorceress
Personality: Namane Jah-Rinn is the personification of cold. Her once pure heart was consumed by a wicked evil that dwelled within, driving her to near insanity, but most importantly, immense power. It’s impossible to satisfy her, as she will always trample those in her way to get what she wants, beit allies or enemies. The dark, self proclaimed sovereign will wipe out everything she deems unimportant, especially outsiders.
Background [Will be fleshed out later]: Namane, upon birth, was abandoned by her parents. In fact, she was deemed unwanted by the majority of the planet. Now why would anyone do such a thing to a helpless baby? Namane had an usual aura of dark matter which could potentially destroy a solar system. To ensure the safety of the next generation, she was exiled and sent to a planet called Andyr where her prowess would eventually turn her into the very thing they feared.
The dark matter spoke to her, forcing her into trouble when all she wanted to do was make a friend. She became a fugitive against her will, unintentionally killing innocent creatures with a power she couldn’t control. As a child, she couldn’t help herself, but by the time she reached her teenage years, she was already influenced beyond saving. She attempted a mass genocide throughout the free tribes, but eventually fell and was locked deep underground where she spent the next decade of her life.
One day, she was freed by outsiders, and she vowed to kill every single one of them.
Skills & Weaknesses:
(+) Experienced Sorcerer - Namane is great with fighting large groups of people with her unique ability to keep enemies away from her.
(+) Semi-Omnipotent - Namane’s dark matter is infinite and offers a vast variety of uses, oftentimes making her seem all powerful.
(+) Iron Woman - Alongside a powerful prowess, Namane was also gifted a very durable body.
(-) Physically Slow - Namane’s gifts deter her mobility drastically, making her a mostly stationary opponent.
(-) Power Reliant - Namane can’t fight much without her gifts.
(-) Cold - She hates everyone.
Gifts -
Dark Matter - Namane is the harbinger of a potentially devastating prowess that once stripped her youthful innocence away and left her mind in a fragile state, longing for power and worship. She learned to become one with the thing that would eventually claim her, giving her three unique abilities.
*Dark Sphere - Namane conjures up to 2 dark, basketball sized spheres per post. She can spawn a sphere near a target, which will make the area around it explode, and after a short delay the sphere itself will explode (to clarify, the first is an implosion, and the second is an explosion, so getting caught in the first will do double damage, it also applies affliction). Alternatively, she she spawn one next to herself that she can throw at a target and will explode on impact (this time there is only one explosion, however it also applies affliction). Though she can only create 2 spheres per post, her supply is infinite.
*Affliction - Whenever Namane or a dark sphere touches another person or object, they become afflicted, covering them in dark matter. When an object is afflicted, it acts as a dark sphere. When a person is afflicted, they lose 1 letter grade to their agility stat and are subject to telekinesis for 2 posts. There is also a 2 post cooldown until she can afflict the same target again.
*Levitation - Passively, Namane may levitate up to 2 feet off the ground. She must be levitating in order to use Dark Matter. Additionally, the spheres revolving around her can consume projectiles.
Telekinesis - Namane can move people suffering from affliction a short distance (no, she can’t ragdoll you). If the target’s strength is below Namane’s perception, she may push them to the side or launch them backwards a short distance. If the target’s strength is equal to or above Namane’s perception, their body weight will increase heavily but cannot be moved by her.
Stats:
Strength: D
Agility: D
Endurance: A
Perception: S